

Gearing costs are heavily front-loaded – most of the demand comes at a very low level after which it’s just a long grind to improve your acquisitions.It’s nearly impossible to die as a lowbie. Low level combat is so absurdly easy that it’s boring.The community, once you find it (/chat join sanctuary), is one of the best in any MMO – it’s right up there on par with FFXIV’s mentor chat if you’ve experienced that.you can do higher level stuff if the waves at your level are too easy. Combat starts to get MUCH more fun around Elite-5 level and up, particular with the Occult Defense scenarios that do not have an IP-lock on more difficult fights ie.If you’ve already played TSW through Kaidan, then South Africa stories are the only new ones and SA is very very tiny compared to the other zones – about an evening’s worth to fully 100% complete SA including all but the true-believer achievement. The story is the richest most detailed of any MMO, including other heavy-story MMOs like FFXI & XIV, SWTOR, and LOTRO.I think loss of search makes the new one harder to build with, but I’m already above the level of competence they expect, so. Trimming the ability wheel was kinda a wash, people still play garbage builds and it’s more expensive to gain access to the popular meta stuff if you didn’t luck into it. So on balance between the two I’d pick TSW. If you are in your inventory you can’t interact with NPCs so to get an item from bank to inventory, you have to enter reticle, open bank, reopen inventory. For example, if you want to turn while on a mount, you have to press and hold down the turn key, then switch out of reticle mode, then switch again once you’re done turning. Out of combat, reticle has been shoehorned in so badly that the entire game is a struggle to play. Not being able to target short enemies consistently is ridiculous. Not being able to choose your target from a group of enemies sucks. For example, having to switch out of reticle to read ability tooltips means there’s a whole aspect of combat with zero usability. On the other hand the lack of target lock makes combat much less fun and doesn’t work well with a lot of mob mechanics that did not change from game to game. Cutting down to 5 abilities on the left hand (counting gadget which casts more often than most cooldowns) frees up movement and other stuff. It gives a more even balance between left and right hand. I think in the end I agree with Tilty that putting the main attacks from each weapon on LMB and RMB improved combat compared to TSW. For those reasons, I recommend you play SWL instead.įWIW you can transfer cosmetics from TSW to SWL, should you want to get some value out of your TSW account. There are no updates, there are no people, and there is no future for TSW. That said, I don’t think the authentic AEGIS experience qualifies as a reason to play in TSW instead of SWL. The Filth “evolving” the shields and you having to switch up and level controllers to beat it added something to the zone, for sure. The researchers saying “Thank you!” really gave me chills. I felt like the gameplay mechanic of leveling up your AEGIS and getting scanned by the Orochi bot in the park over and over really paid off when you got to the Anansi floor in TSW.
#Warframe stofler no more enemies full
Like with what said, TSW Kaidan gives you the full AEGIS experience, for better or worse. If anything I feel like the story is easier to understand than it was in TSW, especially Egypt (where most of the chopping and rearranging happened). The strongly intertwined storyline in TSW has been chopped and rearranged (the order and some npcs) in multiple parts of SWL, which made less sense to me.
